Untitled Game Jam #105 End (Now We Wait)


The game will change to in-development after the Untitled Game Jam #105 voting ends. During the process of the game jam I learned a lot of different processes and design practices for my engine of choice. During the voting period I am planning to clean up the code, modularize different functionality of the game, and refactor the code to make the game more stable. After the voting period, I will extend some of the functionality, features, and gameplay mechanics to create a better highscore action arcade game. This process during the jam was a lot of fun and it's given me the opportunity to dip my toes back into game development.


Learned

  • Composition: How to abstract functionality into separated plottable components. 
  • Gameplay Programming (Refreshed): Dipped my toe back into creating systems which fit together to create a functioning gameplay loop.
  • Vector Math (Refreshed): Use a lot of functions regarding reflections, normals, and more to assist with instant positioning and movement.
  • Godot: Utilized the engines event driven and singleton patterns to construct decoupled behaviors.
  • Pixel Art (Refreshed): Created animations, environmental background (simple), and effects using the basics of the art form.

There is still a lot to learn and discover. I'll use the remainder of the month to finish this project or at least get ithe game as close to the vision as possible.

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